Deadweight • a trap climber for iPhone & iPad

Nothing fires at an empty room. It waits for you.

The traps here are not on a timer. The ledge holds until your weight is on it. The gust arrives after you have committed to the jump. Thirty hand-authored chapters of a mountain that would rather you did not reach the top.

Chapters 1 and 2 are free and complete. No ads, no subscription, no account.

Chapters
30
Kinds of trap
12
Difficulties
4
Stars each
3
Ads
0

Seven seconds each

Climb. Trap. Cut.

Three cuts from one unbroken run at Chapter 3. Nothing inside a clip is edited — the saws really are that close together, and the third one is how a run usually ends.

01 — The climb

Three gestures, no buttons

You already know
how to play it

There is no d-pad and no jump button. You charge, you aim, you commit — and then the arc belongs to physics and the wind, not to you.

01

Hold

Press and hold anywhere to charge the jump. Hold longer, go further — and stand still longer while the trap watches you do it.

02

Drag

Drag to set the angle. The whole arc is decided before you leave the ground, which is exactly why a mistake is yours.

03

Let go

Release and commit. In a storm the wind takes you mid-air, and the jump you have made a hundred times is a different jump.

Twelve kinds of trap

Ranked by menace,
the way the game ranks them

The game carries a menace score for every trap and arms them in that order — gentlest first on Steady, worst first on everything else. This is that list, unedited. Hover one.

First step

MENACE 12

Kills you before you have gone anywhere. The floor of the room you just walked into.

Ceiling nails

MENACE 11

Above the jump you were always going to make.

Gap saw

MENACE 10

Crosses the space between two ledges, on its own schedule.

Ledge saw

MENACE 09

Runs the length of the ground you need to stand on.

Falling rock

MENACE 08

Comes down the column you are climbing, not the one beside it.

Gust

MENACE 07

Takes you mid-air, after the arc has left your hands.

Exit slide

MENACE 06

The ground moves under you on the way out of the room.

Late collapse

MENACE 05

Holds long enough for you to believe it, then gives.

Nail bed

MENACE 04

Floor nails, with a safe patch you have to spot before you land.

Wall nails

MENACE 03

On the surface you were about to brush past.

Tilt

MENACE 02

The ledge rotates once you are standing on it.

Mirage

MENACE 01

A ledge that was never there. You find out in the air.

The route

Thirty chapters.
Every one is named.

Nothing is procedurally generated. Every ledge and every trap was placed by hand, in order, from the foothills to the false floor.

01The First LieFree
02Split RockFree
03The Foothold
04The Ledger
05The Black Face
06The Narrows
07The Shrug
08The Pendulum
09The Overhang
10The Chimney
11Spite
12Cold Shoulder
13Hollow Step
14Second Thoughts
15No Sound
16Bad Ground
17Deadweight
18The Long Drop
19Overextended
20Nothing Holds
21The Undertow
22Still Falling
23Widow’s Gap
24The Cold Math
25Bad Faith
26No Way Down
27The Summit Lie
28The Reckoning
29The Last Rung
30The False Floor

Four ways to suffer

You are allowed
to turn it down

Difficulty does not scale a health bar, because there is no health bar. It changes how many traps are armed and how long a trap waits before it bites.

Steady

Arms fewer traps than the room was written with, and picks the forgiving ones first.

Full delay

Hard

The room exactly as authored. Every trap the designer put there, armed.

Delay × 0.8

Deadly

Same traps, half the warning. The beat you were relying on is gone.

Delay × 0.5

Extreme

Everything armed, storm on every screen, a quarter-second to react. This is the default.

Delay × 0.25

What it looks like

Flat, two-tone,
completely legible

One colour means danger and nothing else does. You can always see what is about to kill you — right up until the moment the game decides you cannot.

Deadweight chapter one, the climber on a ledge above the foothills
Chapter one, in the foothills. The friendliest chapter in the game.
A room of ledges with a trap armed at the exit
Twelve kinds of trap, and not one of them announces itself.
Thirty chapters, twelve kinds of trap, four difficulties, one way up.
Thirty chapters, three stars each, and a par time you will not beat first try.
The climb seen from high on the mountain face
Higher up, past the treeline, on the black face.
The difficulty screen: steady, hard, deadly and extreme.
Four difficulties. The game opens on the worst one on purpose.

What it does not do

One purchase.
Then it leaves you alone.

Chapters 1 and 2 are free, complete and untimed. A single purchase opens chapters 3 through 30 and keeps them, on every device signed in to the same Apple Account.

No adsNo subscriptionNo accountNo sign-in No analyticsNo energy timerNo internet neededNo data sold

Before you ask

Questions

Is it as hard as it looks?

Harder, on the setting it ships with. Deadweight opens on Extreme — every trap armed, storm on every screen, a quarter of a second to react. There are four difficulties and you can change them at any time from Settings, and your records are kept either way. Steady arms fewer traps and starts you on the forgiving ones.

How much does it cost?

Chapters 1 and 2 are free and complete — not a demo, not timed. One purchase opens chapters 3 through 30 permanently. It is not a subscription, there is no free trial that converts, and there is nothing to cancel.

Are the levels random?

No. All thirty chapters are hand-authored — every ledge and every trap placed on purpose, in a fixed order. The only seeded content is the Daily, which picks one chapter and one seed from the date so everyone climbing today climbs the same mountain.

Does it need an internet connection?

Only once, to make the purchase. After that it plays entirely offline. There is no account, no sign-in and no server to be down.

Does it work on iPad?

Yes. It is a universal build and runs on iPhone and iPad, landscape, both ways up.

I bought it and my chapters are locked.

Open Settings, or select any chapter past 2, and tap Restore Purchase. Make sure the device is signed in to the same Apple Account that bought it. If it still will not restore, email the receipt and it will be sorted out.

Is there anything to do after chapter 30?

Every chapter keeps your best time, your fewest deaths and up to three stars for beating par on both, so there is a lot of room between finishing a chapter and finishing it well. There is also a new Daily climb every day, and a ghost of your best run you can race.

How high before
you break?

Two chapters free. Twelve kinds of trap. One mountain that has been waiting all day for you to trust it.

iPhone & iPad • landscape • no ads, ever

Support

Something wrong?

Email Workplace0331@gmail.com. It is one person reading it, so please include your device and iOS version. Expect a reply within a few days.

I paid and the chapters are still locked

Open Menu → Settings, or select any chapter past 2, and tap Restore Purchase. The device must be signed in to the Apple Account that made the purchase. If it still will not restore, email the Apple receipt and it will be fixed.

The game is too hard to be fun

Fair — it opens on Extreme on purpose. Menu → Settings → Difficulty cycles Steady, Hard, Deadly and Extreme. Your records are kept either way.

I want to see the controls again

Menu → Settings → How To Play replays the tutorial at any time.

Refunds

Purchases go through Apple, so refunds do too — use reportaproblem.apple.com. I cannot issue them directly.

Privacy policy

The short version:
almost nothing

Effective date: 5 September 2026. This policy explains how Abdul Manan (Codestreaks) — “we”, “us”, “our” — handles your information when you use Deadweight – Trap Climber. By downloading or using the app, you agree to it.

1. What the app does

Deadweight is a single-player climbing game. You climb hand-authored chapters while avoiding traps, and the app keeps your progress, best times and death counts. It is played entirely on your device, needs no internet connection to play, and has no multiplayer, no chat and no user-generated content.

2. Information we collect

Account information: none. Deadweight has no accounts, no registration and no sign-in. We do not ask for, receive or store your name, email address, phone number, date of birth, photos, contacts, location or health data, and the app has no technical means of reading them.

Game progress — unlocked chapters, best times, fewest-death records, stars, difficulty, sound, haptics, ghost and reminder settings — is stored locally on your device only. It is never uploaded, we cannot see it, and deleting the app erases it permanently.

Purchase information. Deadweight offers a single one-time purchase that unlocks chapters 3 to 30. Billing is handled entirely by the Apple App Store.

  • We never collect or store credit card numbers or any financial data.
  • We receive only your entitlement status — whether the unlock has been bought — so the app can open the paid chapters and restore them on your other devices.
  • Our purchase provider generates a random, anonymous identifier on your device so that entitlement can be matched back to you. It is not your name, your email or your Apple Account, and it is not linked to your identity.

Analytics and diagnostics: none. There is no analytics SDK, no crash-reporting SDK and no advertising SDK in the app. We collect no device identifiers, usage events, crash logs or diagnostics. The app shows no ads, does not use the advertising identifier (IDFA), and shows no App Tracking Transparency prompt because it does not track you. Automatic device-identifier collection is explicitly disabled in the purchase integration.

3. How we use your information

Only to unlock the chapters you paid for, restore that purchase on your other devices, send reminders if you enable them, and answer support requests. We never sell or rent your personal data, build advertising profiles, or share anything with advertisers.

4. Third-party services

  • Apple App Store — purchase billing and receipt validation.
  • RevenueCat — purchase and entitlement management (privacy policy).

That is the complete list. Deadweight uses no Firebase, no Google Analytics, no advertising network, no attribution provider and no artificial-intelligence service.

5. Notifications

If you allow notifications, reminders are scheduled locally on your device by iOS. There is no push server and no push token: nothing is transmitted, and no notification data ever leaves your device. Turn them off any time in the app under Settings, or in iOS Settings.

6. Data storage and security

Your progress is stored on your device, protected by iOS’s app sandbox and device encryption. Purchase data travels over HTTPS (TLS) only and is held by RevenueCat and Apple under their own terms. We run no servers and no database, so there is no account of yours for us to lose. No system is completely secure, and while we implement strong protections we cannot guarantee absolute security.

7. Purchases

Chapters 1 and 2 are free and complete. Chapters 3 to 30 are unlocked by a single one-time purchase. This is not a subscription — no recurring charge, no converting free trial, nothing to cancel. Once bought, the unlock is permanent and available on any device signed in to the same Apple Account through Restore Purchase. Refunds are handled by Apple at reportaproblem.apple.com.

8. Data deletion

Deleting the app permanently erases all your progress, records and settings. There is no account to close, because none was created. To have the anonymous purchase record for your device deleted, email Workplace0331@gmail.com with the subject line “Data Deletion Request”. We process such requests within 30 days.

9. Children’s privacy

Deadweight is rated for general audiences and is safe for children to play. It does not knowingly collect personal information from anyone, including children under 13, and contains nothing that asks a player to type or reveal anything about themselves. There is no chat, no social feature, no advertising and no web browsing inside the app.

10. Your privacy rights

Depending on where you live — including the EEA, UK and California — you may have the right to access, correct, delete or receive a copy of your personal data. Because we hold no accounts and no personal information on any server, there is usually nothing for us to export or erase: your data is already on your device. For the anonymous purchase record, email Workplace0331@gmail.com. We do not sell personal information and have not done so in the past twelve months.

11. International data transfers

The limited purchase data above may be processed in countries other than your own, including the United States, where Apple and RevenueCat operate. We rely on those providers’ safeguards.

12. Important disclaimer

Deadweight is an independent game made by one developer. It is not affiliated with, endorsed by or connected to Apple Inc. beyond distribution through the App Store. The app does not provide medical, legal, financial or professional advice.

13. Terms of use

Deadweight is licensed, not sold, under Apple’s Standard End User License Agreement, which applies to every app distributed through the App Store unless the developer supplies its own. We do not.

14. Changes and contact

If this policy changes, the effective date above changes with it. For any question, concern or request about your data, email Workplace0331@gmail.com.